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Harmacy
joined Dec 12th 2009
Posts: 1
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First off, thank you so much for this wonderful website. Really, it is so handy to not have to download and open up Rawr whenever I want to play with my toons' gearing or spec. This site is awesome.
I do have a couple issues:
- Blizz recently did a ninja nerf to Pally tanks (Sacred Duty now only increases stamina by 2%/4%, down from 4%/8%) and a buff to DK tanks (Frost Presence increases stamina by 2% more). Of course they didn't include it in the patch notes, and haven't updated the tooltips to include the changes yet, but they did it.
- Bonus armor is not affected by buffs like Toughness or Frost Presence. Usually this isn't a big deal, but putting something like Sentinel's Winter Cloak on a druid tank and seeing the armor shoot up by 8k is definitely strange and makes it hard to gauge how much armor a tank actually has.
That's it for now. Once again, thank you for this awesome tool.
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LeMartin
joined Jan 8th 2008
Posts: 728
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Hum, it appears as if blizzard made these changes server side only, meaning the client databases still use the old values and so does chardev. I'll have to dirt fix this, till the next client patch. (Or did i miss one, were still at 3.3.2b11403, aren't we?)
...okay, done.
I almost forgot about the cloak armor issue. The main problem is, that there is no "real" bonus armor applied to these items, they have one armor value and that's the one displayed in the tooltip. I've no clue how to determine what is bonus and what isn't. I'll put it at the list, but may take a while, i'm a little busy lately.
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LeMartin
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fnox
joined Aug 5th 2008
Posts: 48
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Base cloak armor is only depending on item level and quality, there should be an accurate formula on http://www.wowwiki.com/Item_level
There could be some rounding issues though.
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LeMartin
joined Jan 8th 2008
Posts: 728
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Thanks for the link. I'll keep you updated.
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alcotraz
joined Jul 25th 2009
Posts: 3
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So um just to confirm 'cause the tooltip still says 6%, Frost Pres applies 8% extra stam right? If I understood your post correctly you "dirt fixed it" and the pally stam nerf?
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LeMartin
joined Jan 8th 2008
Posts: 728
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Yes, I adjusted the value that's added, Tooltip is wrong (as it is ingame?).
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Skaltura
joined Jul 16th 2008
Posts: 7
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(as it is ingame?)
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Correct, tooltips are hardcoded into the client and require a client update (i.e. a patch) to be changed, character stats themselves are calculated and stored by the servers.
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alcotraz
joined Jul 25th 2009
Posts: 3
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Ok thanks LeMartin :)
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LeMartin
joined Jan 8th 2008
Posts: 728
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I had a deeper look into the base armor issue, the formulas given at wowwiki are most likely outdated.
e.g. Faceplate of the Forgotten 2239 Armor ItemLevel 277
( 277 * 9 + 23 ) * 1.1 * 1.25 * 13/16 = 2810,..
Excel says, the forumula worked, more ore less accurate, for items up to level 160.
I'll try to figure it out myself, but i'm not Whitetooth.
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LeMartin
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LeMartin
joined Jan 8th 2008
Posts: 728
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After spending hours in trying to derive a formula i had an idea, better i remembered that the armor value is shown green in game if a bonus is active, which mean it has te be in the cache files some where. With a little digging i found a strange integer value, that was a float in disguise and the bonus armor. So no need to derive anything, and nice to know i've spent hours for nothing.
I've updated the item database and the chardev core. Armor modifiers should now correctly affect only the base armor of an item but not the bonus. Also the armor bonus is shown in brackets.
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LeMartin
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fnox
joined Aug 5th 2008
Posts: 48
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Oh, I didn't read your later posts and originally thought the Armor issue is limited to cloaks, I could've probably changed your mind a lot sooner if I read your posts mentioning the Faceplate..
Guess it's too late, thanks for the recent updates and swift parsing of incoming cache files.
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